using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class Test : MonoBehaviour { public TMP_Text text; public Canvas canvas; ApiResponse apiResponse; private void Start() { NetworkManager.Instance.CreateRequest("api/test",new object(),(data) => { apiResponse = data; }); } void Update() { text.text = $"x : {canvas.transform.position.x}, y : {canvas.transform.position.y}\nip : {(apiResponse == null ? "null": apiResponse.test)}"; } public class ApiResponse { public string test; } }