using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class Test : MonoBehaviour { //public TMP_Text text; public Canvas canvas; private float time = 0; //ApiResponse apiResponse; //private void Start() //{ // NetworkManager.Instance.CreateRequest("api/test",new object(),(data) => { // apiResponse = data; // }); //} //private void Start() //{ // WebGLInput.captureAllKeyboardInput = false; //} //void Update() //{ // time += Time.deltaTime; // if(time > 2.0f) // { // time = 0; // Debug.Log($"x : {canvas.transform.position.x}, y : {canvas.transform.position.y}"); // } // //text.text = $"x : {canvas.transform.position.x}, y : {canvas.transform.position.y}\nip : {(apiResponse == null ? "null": apiResponse.test)}"; //} //public class ApiResponse //{ // public string test; //} }