#if !BESTHTTP_DISABLE_PROXY && (!UNITY_WEBGL || UNITY_EDITOR) namespace BestHTTP.Proxies.Autodetect { /// /// This one just returns with HTTPManager.Proxy, /// so when ProgrammaticallyAddedProxyDetector is used in the first place for the ProxyDetector, /// HTTPManager.Proxy gets the highest priority. /// public sealed class ProgrammaticallyAddedProxyDetector : IProxyDetector { Proxy IProxyDetector.GetProxy(HTTPRequest request) => HTTPManager.Proxy; } } #endif