메인 페이지 작업 마무리
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@ -9,8 +9,8 @@ public class Common : MonoBehaviour
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[SerializeField] TMP_Dropdown dSuitStyle;
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[SerializeField] TMP_Dropdown dSuitStyle;
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[SerializeField] TMP_Dropdown dSuitType;
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[SerializeField] TMP_Dropdown dSuitType;
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[SerializeField] TMP_Dropdown dRegion;
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[SerializeField] TMP_Dropdown dRegion;
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//내부 저장 기능 만들기
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// TODO 내부 저장 기능 만들기
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//버전 기능 까지 만들어서 버전 체크후 새로 다운받아오게 만들기.
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// TODO 버전 기능 까지 만들어서 버전 체크후 새로 다운받아오게 만들기.
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void Start()
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void Start()
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{
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{
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@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class DropdownCtrl : MonoBehaviour
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{
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[SerializeField] Sprite on;
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[SerializeField] Sprite off;
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[SerializeField] Image image;
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private void OnEnable()
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{
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image.sprite = on;
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}
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private void OnDestroy()
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{
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image.sprite = off;
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}
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}
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@ -0,0 +1,43 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ItemPrefab : MonoBehaviour
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{
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Library library;
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[SerializeField] TMP_Text suitName;
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[SerializeField] TMP_Text ownerName;
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[SerializeField] Image suitImage;
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public void Set(Library library)
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{
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this.library = library;
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suitName.text = library.suit_name;
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ownerName.text = library.owner_name;
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if(library._suit_image == null)
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{
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SearchCtrl.Instance.GetImage(this, library);
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}
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else
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{
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ImageSet();
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}
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}
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public void ImageSet()
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{
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suitImage.sprite = library._suit_image;
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suitImage.SetNativeSize();
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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float size = rect.sizeDelta.y / 600;
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Vector2 newSize = new Vector2(rect.sizeDelta.x / size, rect.sizeDelta.y /size);
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rect.sizeDelta = newSize;
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}
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public void Button()
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{
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SearchCtrl.Instance.ModelSet(library);
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}
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}
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@ -0,0 +1,35 @@
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ModalCtrl : MonoBehaviour
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{
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[SerializeField] RectTransform imageMask;
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[SerializeField] Image suitImage;
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[SerializeField] TMP_Text suitName;
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[SerializeField] TMP_Text ownerName;
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[SerializeField] TMP_Text suitMaker;
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[SerializeField] TMP_Text debutDate;
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[SerializeField] TMP_Text suitType;
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[SerializeField] TMP_Text suitStyle;
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[SerializeField] GameObject[] colors;
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public void Set(Library library)
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{
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gameObject.SetActive(true);
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suitImage.sprite = library._suit_image;
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suitImage.SetNativeSize();
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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float size = rect.sizeDelta.y / 680;
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Vector2 newSize = new Vector2(rect.sizeDelta.x / size, rect.sizeDelta.y / size);
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rect.sizeDelta = newSize;
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suitName.text = library.suit_name;
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ownerName.text = library.owner_name;
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suitMaker.text = library.maker;
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debutDate.text = library.production_date;
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suitType.text = library.suit_type;
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suitStyle.text = library.suit_style;
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}
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}
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@ -6,7 +6,7 @@ using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class SearchCtrl : MonoBehaviour
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public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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{
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{
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[SerializeField] GameObject opsion;
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[SerializeField] GameObject opsion;
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@ -18,23 +18,61 @@ public class SearchCtrl : MonoBehaviour
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[SerializeField] Toggle[] colors;
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[SerializeField] Toggle[] colors;
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[SerializeField] Sprite[] isOnSprite;
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[SerializeField] Sprite[] isOnSprite;
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[SerializeField] GameObject item;
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[SerializeField] Transform results;
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[SerializeField] RectTransform content;
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[SerializeField] Animator searchUI;
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[SerializeField] ModalCtrl model;
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private SearchRequest request;
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private SearchRequest request;
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private List<Library> librarys;
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private List<Library> librarys;
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private void Awake()
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private bool hasMore;
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private List<GameObject> itemPrefabs;
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protected override void OnAwake()
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{
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{
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opsion.SetActive(false);
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itemPrefabs = new List<GameObject>();
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}
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}
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private void OnEnable()
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{
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hasMore = false;
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model.gameObject.SetActive(false);
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||||||
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searchUI.SetTrigger("reset");
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||||||
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ResetButton();
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ObjectClear();
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}
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private void ObjectClear()
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{
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//TODO 재활용 할 수 있게 만들기
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if (itemPrefabs.Count != 0)
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{
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for (int n = 0; n < itemPrefabs.Count; n++)
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||||||
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{
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||||||
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Destroy(itemPrefabs[n]);
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||||||
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}
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||||||
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itemPrefabs.Clear();
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}
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}
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public void OpsionButton()
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public void OpsionButton()
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{
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{
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opsion.SetActive(!opsion.activeSelf);
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//옵션창이 나오지 않았을때 250,100
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||||||
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//옵션창이 나왔을때 60 ,290
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bool isSelf = !opsion.activeSelf;
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||||||
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searchUI.SetBool("isSelf", isSelf);
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||||||
ResetButton();
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ResetButton();
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}
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}
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public void SearchButton()
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public void SearchButton()
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||||||
{
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{
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||||||
Debug.Log("°Ë»ö ½ÃÀÛ");
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ObjectClear();
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||||||
request = new SearchRequest();
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request = new SearchRequest();
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||||||
request.fursuitName = name.text;
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request.fursuitName = name.text;
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||||||
if (suitStyle.value != 0)
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if (suitStyle.value != 0)
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||||||
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@ -48,31 +86,52 @@ public class SearchCtrl : MonoBehaviour
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||||||
NetworkManager.Instance.CreateRequest<SearchResponse>("library/select/suiters", request, (data) =>
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NetworkManager.Instance.CreateRequest<SearchResponse>("library/select/suiters", request, (data) =>
|
||||||
{
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{
|
||||||
librarys = data.data;
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librarys = data.data;
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||||||
for(int n = 0; n < data.data.Count; n++)
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results.gameObject.SetActive(true);
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||||||
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ItemPrefab[] items = new ItemPrefab[5];
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||||||
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for (int n = 0; n < 5; n++)
|
||||||
{
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{
|
||||||
Debug.Log($"name : {data.data[n].suit_name}");
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GameObject prefab = Instantiate(item, results);
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||||||
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itemPrefabs.Add(prefab);
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||||||
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items[n] = prefab.GetComponent<ItemPrefab>();
|
||||||
}
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}
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||||||
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for (int n = 0; n < data.data.Count; n++)
|
||||||
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{
|
||||||
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items[n].Set(data.data[n]);
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||||||
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}
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||||||
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hasMore = data.hasMore;
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||||||
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//LayoutRebuilder.ForceRebuildLayoutImmediate(content);
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||||||
});
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});
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||||||
}
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}
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||||||
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|
||||||
public void NextSearch()
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public void NextSearch()
|
||||||
{
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{
|
||||||
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hasMore = false;
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||||||
request.page++;
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request.page++;
|
||||||
NetworkManager.Instance.CreateRequest<SearchResponse>("library/select/suiters", request, (data) =>
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NetworkManager.Instance.CreateRequest<SearchResponse>("library/select/suiters", request, (data) =>
|
||||||
{
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{
|
||||||
librarys.AddRange(data.data);
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librarys.AddRange(data.data);
|
||||||
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ItemPrefab[] items = new ItemPrefab[5];
|
||||||
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for (int n = 0; n < 5; n++)
|
||||||
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{
|
||||||
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GameObject prefab = Instantiate(item, results);
|
||||||
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itemPrefabs.Add(prefab);
|
||||||
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items[n] = prefab.GetComponent<ItemPrefab>();
|
||||||
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}
|
||||||
for (int n = 0; n < data.data.Count; n++)
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for (int n = 0; n < data.data.Count; n++)
|
||||||
{
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{
|
||||||
Debug.Log($"name : {data.data[n].suit_name}");
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items[n].Set(data.data[n]);
|
||||||
}
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}
|
||||||
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hasMore = data.hasMore;
|
||||||
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LayoutRebuilder.ForceRebuildLayoutImmediate(content);
|
||||||
});
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});
|
||||||
}
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}
|
||||||
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|
||||||
public void GetImage(int velue)
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public void GetImage(ItemPrefab itemPrefab, Library library)
|
||||||
{
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{
|
||||||
NetworkManager.Instance.CreateImageRequest(librarys[velue].imageBase64.Substring(1), new object(), (data) =>
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NetworkManager.Instance.CreateImageRequest(library.imageBase64.Substring(1), new object(), (data) =>
|
||||||
{
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{
|
||||||
librarys[velue]._suit_image = Sprite.Create(data, new Rect(0, 0, data.width, data.height), new Vector2(0.5f, 0.5f));
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library._suit_image = Sprite.Create(data, new Rect(0, 0, data.width, data.height), new Vector2(0.5f, 0.5f));
|
||||||
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itemPrefab.ImageSet();
|
||||||
}, null, BestHTTP.HTTPMethods.Get);
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}, null, BestHTTP.HTTPMethods.Get);
|
||||||
}
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}
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||||||
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@ -93,6 +152,22 @@ public class SearchCtrl : MonoBehaviour
|
||||||
{
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{
|
||||||
colors[velue].image.sprite = isOnSprite[(colors[velue].isOn ? 1 : 0)];
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colors[velue].image.sprite = isOnSprite[(colors[velue].isOn ? 1 : 0)];
|
||||||
}
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}
|
||||||
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|
||||||
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public void ModelSet(Library library)
|
||||||
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{
|
||||||
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model.Set(library);
|
||||||
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}
|
||||||
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|
||||||
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public void ScrollValue(RectTransform Content) {
|
||||||
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if(Content.anchoredPosition.y < 0.0f)
|
||||||
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{
|
||||||
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Content.anchoredPosition = Vector2.zero;
|
||||||
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}
|
||||||
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else if(hasMore && Content.sizeDelta.y != Screen.height && Content.sizeDelta.y - Screen.height < Content.anchoredPosition.y)
|
||||||
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{
|
||||||
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NextSearch();
|
||||||
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}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
public class SearchRequest
|
public class SearchRequest
|
||||||
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@ -127,7 +202,7 @@ public class Library
|
||||||
public string owner_name;
|
public string owner_name;
|
||||||
public string production_date;
|
public string production_date;
|
||||||
public string suit_image;//»ç¿ë¾ÈÇÔ
|
public string suit_image;//»ç¿ë¾ÈÇÔ
|
||||||
public Sprite _suit_image;
|
public Sprite _suit_image = null;
|
||||||
public string maker;
|
public string maker;
|
||||||
public string region;
|
public string region;
|
||||||
public string animal_type;
|
public string animal_type;
|
||||||
|
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|
||||||
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@ -1,6 +1,7 @@
|
||||||
|
|
||||||
using static Common;
|
using static Common;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : DontDestroy<GameManager>
|
public class GameManager : DontDestroy<GameManager>
|
||||||
{
|
{
|
||||||
|
|
@ -8,4 +9,9 @@ public class GameManager : DontDestroy<GameManager>
|
||||||
public List<CommonData> suitStyle;
|
public List<CommonData> suitStyle;
|
||||||
public List<CommonData> suitType;
|
public List<CommonData> suitType;
|
||||||
public List<CommonData> region;
|
public List<CommonData> region;
|
||||||
|
|
||||||
|
protected override void OnAwake()
|
||||||
|
{
|
||||||
|
Application.targetFrameRate = 100;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
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After Width: | Height: | Size: 1.5 KiB |
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After Width: | Height: | Size: 8.2 KiB |
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After Width: | Height: | Size: 737 B |
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After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 8.3 KiB After Width: | Height: | Size: 8.3 KiB |
|
After Width: | Height: | Size: 726 B |
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After Width: | Height: | Size: 595 B |
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After Width: | Height: | Size: 631 B |
|
After Width: | Height: | Size: 220 B |
|
After Width: | Height: | Size: 615 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 762 B |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 687 B After Width: | Height: | Size: 687 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 554 B |
|
After Width: | Height: | Size: 1.7 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 1009 B |
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After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 93 KiB |
|
|
@ -0,0 +1,555 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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