검색결과 작업 완료
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@ -30,7 +30,7 @@ public class ItemPrefab : MonoBehaviour
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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||||
float size = rect.sizeDelta.y / 600;
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||||
float size = rect.sizeDelta.y / 500;
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||||
Vector2 newSize = new Vector2(rect.sizeDelta.x / size, rect.sizeDelta.y /size);
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||||
rect.sizeDelta = newSize;
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@ -22,7 +22,7 @@ public class ModalCtrl : MonoBehaviour
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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||||
float size = rect.sizeDelta.y / 680;
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||||
float size = rect.sizeDelta.y / 850;
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Vector2 newSize = new Vector2(rect.sizeDelta.x / size, rect.sizeDelta.y / size);
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rect.sizeDelta = newSize;
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suitName.text = library.suit_name;
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@ -1,6 +1,3 @@
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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@ -9,6 +6,9 @@ using UnityEngine.UI;
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public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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{
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[SerializeField] GameObject opsion;
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[SerializeField] Image searchMenuButtonImage;
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[SerializeField] Sprite[] searchMenuButton;
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[SerializeField] TMP_Text searchMenuButtonText;
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[SerializeField] TMP_InputField name;
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[SerializeField] TMP_Dropdown suitStyle;
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@ -20,6 +20,8 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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[SerializeField] GameObject item;
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[SerializeField] Transform results;
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[SerializeField] GameObject listTop;
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[SerializeField] GameObject bar;
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[SerializeField] RectTransform content;
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[SerializeField] Animator searchUI;
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@ -50,6 +52,9 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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private void ObjectClear()
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{
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//TODO 재활용 할 수 있게 만들기
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results.gameObject.SetActive(false);
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listTop.SetActive(false);
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bar.SetActive(false);
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if (itemPrefabs.Count != 0)
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{
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for (int n = 0; n < itemPrefabs.Count; n++)
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@ -66,6 +71,9 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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//옵션창이 나오지 않았을때 250,100
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//옵션창이 나왔을때 60 ,290
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bool isSelf = !opsion.activeSelf;
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searchMenuButtonImage.sprite = searchMenuButton[(isSelf ? 1 : 0)];
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searchMenuButtonImage.pixelsPerUnitMultiplier = (isSelf ? 3.5f : 1.75f);
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searchMenuButtonText.color = (isSelf ? Color.white : Color.black);
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searchUI.SetBool("isSelf", isSelf);
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ResetButton();
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}
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@ -87,6 +95,8 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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{
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librarys = data.data;
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results.gameObject.SetActive(true);
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listTop.SetActive(true);
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bar.SetActive(true);
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ItemPrefab[] items = new ItemPrefab[5];
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for (int n = 0; n < 5; n++)
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{
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@ -110,8 +120,9 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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NetworkManager.Instance.CreateRequest<SearchResponse>("library/select/suiters", request, (data) =>
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{
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librarys.AddRange(data.data);
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ItemPrefab[] items = new ItemPrefab[5];
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for (int n = 0; n < 5; n++)
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Debug.Log(data.data.Count);
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ItemPrefab[] items = new ItemPrefab[data.data.Count];
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for (int n = 0; n < items.Length; n++)
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{
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GameObject prefab = Instantiate(item, results);
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itemPrefabs.Add(prefab);
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@ -1,39 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class Test : MonoBehaviour
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{
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||||
//public TMP_Text text;
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public Canvas canvas;
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private float time = 0;
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//ApiResponse apiResponse;
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//private void Start()
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//{
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// NetworkManager.Instance.CreateRequest<ApiResponse>("api/test",new object(),(data) => {
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// apiResponse = data;
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// });
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//}
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//private void Start()
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//{
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// WebGLInput.captureAllKeyboardInput = false;
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//}
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//void Update()
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//{
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// time += Time.deltaTime;
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// if(time > 2.0f)
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// {
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// time = 0;
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// Debug.Log($"x : {canvas.transform.position.x}, y : {canvas.transform.position.y}");
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// }
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// //text.text = $"x : {canvas.transform.position.x}, y : {canvas.transform.position.y}\nip : {(apiResponse == null ? "null": apiResponse.test)}";
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//}
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//public class ApiResponse
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//{
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// public string test;
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//}
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}
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@ -0,0 +1,58 @@
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using TMPro;
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using UnityEngine;
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public class TopMenuCtrl : MonoBehaviour
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{
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[SerializeField] RectTransform content;
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[SerializeField] RectTransform topButton;
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RectTransform rectTransform;
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[SerializeField] TMP_Text search;
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[SerializeField] TMP_Text fursuit;
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bool isUp = false;
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float pointY;
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float time;
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float speed = 10;
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//50
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//-100
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private void Awake()
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{
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rectTransform = GetComponent<RectTransform>();
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}
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private void Update()
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{
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if(isUp)
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{
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time += Time.deltaTime * speed;
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Debug.Log(time);
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if(time < 1.0f)
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{
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content.anchoredPosition = new Vector2 (0, pointY - (pointY * time));
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}
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else
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{
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content.anchoredPosition = new Vector2(0, 0);
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isUp = false;
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}
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}
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else
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{
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float sizeY = (content.anchoredPosition.y / (((float)Screen.height) / 100) / 100);
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search.text = sizeY < 0.5f ? "행\n사\n\n검\n색" : "행\n사";
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fursuit.text = sizeY < 0.5f ? "퍼\n슈\n트\n\n등\n록" : "퍼\n슈\n트";
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sizeY = (sizeY < 1.0f ? sizeY : 1.0f);
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rectTransform.sizeDelta = new Vector2(282.5f, 242 - (sizeY * 87));
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topButton.anchoredPosition = new Vector2(-50, -100f + (sizeY * 150f));
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}
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}
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public void TopButton()
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{
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isUp = true;
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||||
pointY = content.anchoredPosition.y;
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||||
time = 0;
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||||
}
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}
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After Width: | Height: | Size: 3.1 KiB |
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After Width: | Height: | Size: 21 KiB |
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After Width: | Height: | Size: 5.6 KiB |
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After Width: | Height: | Size: 5.3 KiB |
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After Width: | Height: | Size: 2.7 KiB |
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After Width: | Height: | Size: 12 KiB |
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After Width: | Height: | Size: 14 KiB |
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After Width: | Height: | Size: 1.3 MiB |
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After Width: | Height: | Size: 223 KiB |
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After Width: | Height: | Size: 272 KiB |
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@ -1,5 +1,80 @@
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@ -12,6 +87,7 @@ GameObject:
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@ -39,7 +115,7 @@ RectTransform:
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CanvasRenderer:
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@ -104,7 +180,7 @@ MonoBehaviour:
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@ -120,6 +196,36 @@ MonoBehaviour:
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@ -229,7 +335,7 @@ RectTransform:
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@ -260,7 +366,7 @@ MonoBehaviour:
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@ -363,7 +469,7 @@ RectTransform:
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@ -421,8 +527,8 @@ MonoBehaviour:
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@ -495,6 +601,7 @@ RectTransform:
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@ -539,7 +646,7 @@ MonoBehaviour:
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@ -73,9 +73,9 @@ Material:
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@ -121,7 +121,7 @@ AnimatorState:
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