버그 수정 및 로딩 추가
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@ -10,19 +10,27 @@ public class ItemPrefab : MonoBehaviour, System.IEquatable<ItemPrefab>
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[SerializeField] TMP_Text suitName;
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[SerializeField] TMP_Text suitName;
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[SerializeField] TMP_Text ownerName;
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[SerializeField] TMP_Text ownerName;
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[SerializeField] RawImage suitImage;
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[SerializeField] RawImage suitImage;
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[SerializeField] GameObject loading;
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public void Set(Library library)
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public void Set(Library library)
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{
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{
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this._library = library;
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this._library = library;
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suitName.text = library.suit_name;
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suitName.text = library.suit_name;
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ownerName.text = library.owner_name;
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ownerName.text = library.owner_name;
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//if(_library._suit_image == null)
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// SearchCtrl.Instance.GetImage(this, _library);
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//else
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// ImageSet();
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}
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}
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private void Update()
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{
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if (loading.activeSelf)
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{
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loading.transform.rotation *= Quaternion.Euler(0, 0, 5);
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}
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}
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public void ImageSet()
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public void ImageSet()
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{
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{
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loading.SetActive(false);
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suitImage.texture = library._suit_image;
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suitImage.texture = library._suit_image;
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suitImage.SetNativeSize();
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suitImage.SetNativeSize();
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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@ -10,13 +10,25 @@ public class ModalCtrl : MonoBehaviour
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[SerializeField] TMP_Text ownerName;
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[SerializeField] TMP_Text ownerName;
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[SerializeField] TMP_Text suitMaker;
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[SerializeField] TMP_Text suitMaker;
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[SerializeField] TMP_Text debutDate;
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[SerializeField] TMP_Text debutDate;
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[SerializeField] TMP_Text suitType;
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[SerializeField] TMP_Text animalType;
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[SerializeField] TMP_Text suitStyle;
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[SerializeField] TMP_Text suitStyle;
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[SerializeField] GameObject[] colors;
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[SerializeField] GameObject[] colors;
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[SerializeField] GameObject _modelCanvas;
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public GameObject modelCanvas { get { return _modelCanvas; } }
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private void Update()
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{
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if (Input.GetKey(KeyCode.Escape))
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{
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_modelCanvas.SetActive(false);
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}
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}
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public void Set(Library library)
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public void Set(Library library)
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{
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{
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gameObject.SetActive(true);
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_modelCanvas.SetActive(true);
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suitImage.texture = library._suit_image;
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suitImage.texture = library._suit_image;
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suitImage.SetNativeSize();
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suitImage.SetNativeSize();
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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RectTransform rect = suitImage.gameObject.GetComponent<RectTransform>();
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@ -29,7 +41,7 @@ public class ModalCtrl : MonoBehaviour
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ownerName.text = library.owner_name;
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ownerName.text = library.owner_name;
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suitMaker.text = library.maker;
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suitMaker.text = library.maker;
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debutDate.text = library.production_date;
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debutDate.text = library.production_date;
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suitType.text = library.suit_type;
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animalType.text = library.animal_type;
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suitStyle.text = library.suit_style;
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suitStyle.text = library.suit_style;
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}
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}
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}
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}
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@ -8,6 +8,7 @@ using System.Threading.Tasks;
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using System.Linq;
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using System.Linq;
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using System;
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using System;
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using BestHTTP;
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using BestHTTP;
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using Unity.VisualScripting;
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public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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{
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{
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@ -28,16 +29,17 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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[SerializeField] ItemPrefab item;
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[SerializeField] ItemPrefab item;
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[SerializeField] Transform results;
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[SerializeField] Transform results;
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[SerializeField] GameObject listTop;
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[SerializeField] GameObject listTop;
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[SerializeField] GameObject bar;
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[SerializeField] RectTransform content;
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[SerializeField] RectTransform content;
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[SerializeField] Animator searchUI;
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[SerializeField] Animator searchUI;
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[SerializeField] GameObject loading;
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[SerializeField] Transform loadingImage;
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// 모달 UI
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// 모달 UI
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[SerializeField] ModalCtrl model;
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[SerializeField] ModalCtrl model;
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// 검색 결과 데이터
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// 검색 결과 데이터
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private SearchRequest request;
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private SearchRequest request = new SearchRequest();
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private List<Library> librarys;
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[SerializeField] private List<Library> librarys;
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private bool hasMore;
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private bool hasMore;
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// 검색결과 UI 프리팹
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// 검색결과 UI 프리팹
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@ -49,13 +51,24 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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private bool isRefreshing = false;
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private bool isRefreshing = false;
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private Queue<Library> searchResults = new Queue<Library>();
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private Queue<Library> searchResults = new Queue<Library>();
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bool isLoading = false;
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protected override void OnAwake()
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protected override void OnAwake()
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{
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{
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name.onEndEdit.AddListener(INPUTFIELD);
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librarys = new List<Library>();
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librarys = new List<Library>();
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itemPrefabPool = new ObjectPool<ItemPrefab>(itemPrefabs_OnCreate, itemPrefabs_OnGet, itemPrefabs_OnRelease, null, true, 100);
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itemPrefabPool = new ObjectPool<ItemPrefab>(itemPrefabs_OnCreate, itemPrefabs_OnGet, itemPrefabs_OnRelease, null, true, 100);
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itemPrefabs = new List<ItemPrefab>();
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itemPrefabs = new List<ItemPrefab>();
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}
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}
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void INPUTFIELD(string input)
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{
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if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter))
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{
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SearchButton();
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}
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}
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#region ObjectPool
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#region ObjectPool
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private ItemPrefab itemPrefabs_OnCreate()
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private ItemPrefab itemPrefabs_OnCreate()
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{
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{
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@ -78,8 +91,9 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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private void OnEnable()
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private void OnEnable()
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{
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{
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hasMore = false;
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hasMore = false;
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model.gameObject.SetActive(false);
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model.modelCanvas.SetActive(false);
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searchUI.SetTrigger("reset");
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searchUI.SetTrigger("reset");
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loading.SetActive(false);
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ResetButton();
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ResetButton();
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ObjectClear();
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ObjectClear();
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}
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}
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@ -88,7 +102,6 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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{
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{
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results.gameObject.SetActive(false);
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results.gameObject.SetActive(false);
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listTop.SetActive(false);
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listTop.SetActive(false);
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bar.SetActive(false);
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librarys.Clear();
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librarys.Clear();
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while (itemPrefabPool.CountActive > 0)
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while (itemPrefabPool.CountActive > 0)
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{
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{
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@ -112,24 +125,89 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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public void SearchButton()
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public void SearchButton()
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{
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{
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ObjectClear();
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bool isBefore = true;
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request = new SearchRequest();
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if(request.fursuitName != name.text)
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{
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request.fursuitName = name.text;
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request.fursuitName = name.text;
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if (suitStyle.value != 0)
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isBefore = false;
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request.suitStyle = GameManager.Instance.suitStyle[suitStyle.value - 1].code_id;
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if (suitType.value != 0)
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request.suitType = GameManager.Instance.suitType[suitType.value - 1].code_id;
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if (region.value != 0)
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request.suitRegion = GameManager.Instance.region[region.value - 1].code_id;
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if (animalTypes.value != 0)
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request.suitAnimalType = GameManager.Instance.animalTypes[animalTypes.value - 1].code_id;
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results.gameObject.SetActive(true);
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listTop.SetActive(true);
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bar.SetActive(true);
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SearchSuiters().Forget();
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}
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}
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if (suitStyle.value != 0)
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{
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if (request.suitStyle != GameManager.Instance.suitStyle[suitStyle.value - 1].code_id)
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{
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request.suitStyle = GameManager.Instance.suitStyle[suitStyle.value - 1].code_id;
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isBefore = false;
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}
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}
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else if(request.suitStyle != "")
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{
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request.suitStyle = "";
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isBefore = false;
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}
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if (suitType.value != 0)
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{
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if (request.suitType != GameManager.Instance.suitType[suitType.value - 1].code_id)
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{
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request.suitType = GameManager.Instance.suitType[suitType.value - 1].code_id;
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isBefore = false;
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}
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}
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else if (request.suitType != "")
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{
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request.suitType = "";
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isBefore = false;
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}
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if (region.value != 0)
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{
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if (request.suitRegion != GameManager.Instance.region[region.value - 1].code_id)
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{
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request.suitRegion = GameManager.Instance.region[region.value - 1].code_id;
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isBefore = false;
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}
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}
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else if (request.suitRegion != "")
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{
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request.suitRegion = "";
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isBefore = false;
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}
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if (animalTypes.value != 0)
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{
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if (request.suitAnimalType != GameManager.Instance.animalTypes[animalTypes.value - 1].code_id)
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{
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request.suitAnimalType = GameManager.Instance.animalTypes[animalTypes.value - 1].code_id;
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isBefore = false;
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}
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}
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else if (request.suitAnimalType != "")
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{
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request.suitAnimalType = "";
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isBefore = false;
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}
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//첫 검색이거나 이전과 검색결과가 같지 않으면 검색진행
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if (!isBefore || !listTop.activeSelf)
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{
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request.offset = 0;
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request.page = 1;
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request.size = 10;
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ObjectClear();
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results.gameObject.SetActive(true);
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listTop.SetActive(true);
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SearchSuiters().Forget();
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}
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}
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private void Update()
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{
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if (isLoading)
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{
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loadingImage.rotation *= Quaternion.Euler(0, 0, 5);
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}
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}
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public async UniTask SearchSuiters()
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public async UniTask SearchSuiters()
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{
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{
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if (isSearching) return;
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if (isSearching) return;
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@ -148,6 +226,7 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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}
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}
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hasMore = data.hasMore;
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hasMore = data.hasMore;
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tcs.SetResult(true); // 응답 완료 신호
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tcs.SetResult(true); // 응답 완료 신호
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loading.SetActive(hasMore);
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}
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}
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);
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);
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@ -171,8 +250,6 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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{
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{
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librarys.Add(result);
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librarys.Add(result);
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}
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}
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// librarys.Sort((a,b) => a.owner_id.CompareTo(b.owner_id));
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}
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}
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int n = 0;
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int n = 0;
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@ -183,14 +260,15 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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await UniTask.Yield();
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await UniTask.Yield();
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}
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}
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for (; n < librarys.Count; n++)
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for (; n < librarys.Count; n++)
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{
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{
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var item = itemPrefabPool.Get();
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var item = itemPrefabPool.Get();
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LayoutRebuilder.ForceRebuildLayoutImmediate(content);
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item.Set(librarys[n]);
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item.Set(librarys[n]);
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await UniTask.Yield();
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await UniTask.Yield();
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}
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}
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isLoading = false;
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loadingImage.rotation = Quaternion.identity;
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for (; n > librarys.Count; n--)
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for (; n > librarys.Count; n--)
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{
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{
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var item = itemPrefabs.Last();
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var item = itemPrefabs.Last();
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@ -198,7 +276,7 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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await UniTask.Yield();
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await UniTask.Yield();
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}
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}
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await ApplayImages();
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await ApplayImages();
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// LayoutRebuilder.ForceRebuildLayoutImmediate(content);
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isRefreshing = false;
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isRefreshing = false;
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}
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}
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@ -258,7 +336,7 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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suitType.value = 0;
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suitType.value = 0;
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region.value = 0;
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region.value = 0;
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animalTypes.value = 0;
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animalTypes.value = 0;
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for(int n = 0; n < colors.Length; n++)
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for (int n = 0; n < colors.Length; n++)
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{
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{
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colors[n].isOn = false;
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colors[n].isOn = false;
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colors[n].image.sprite = isOnSprite[0];
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colors[n].image.sprite = isOnSprite[0];
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@ -275,13 +353,15 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
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model.Set(library);
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model.Set(library);
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}
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}
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public void ScrollValue(RectTransform Content) {
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public void ScrollValue(RectTransform Content)
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if(Content.anchoredPosition.y < 0.0f)
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{
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if (Content.anchoredPosition.y < 0.0f)
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{
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{
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Content.anchoredPosition = Vector2.zero;
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Content.anchoredPosition = Vector2.zero;
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}
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}
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else if(hasMore && Content.sizeDelta.y != Screen.height && Content.sizeDelta.y - Screen.height < Content.anchoredPosition.y)
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else if (hasMore && Content.sizeDelta.y != Screen.height && Content.sizeDelta.y - Screen.height < (Content.anchoredPosition.y + 25))
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{
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{
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isLoading = true;
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NextSearch();
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NextSearch();
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}
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}
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}
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}
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@ -298,7 +378,7 @@ public class SearchRequest
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public string suitType = ""; /*슈트 형태*/
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public string suitType = ""; /*슈트 형태*/
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public List<string> colorList = new List<string>(); /*슈트 색상*/
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public List<string> colorList = new List<string>(); /*슈트 색상*/
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public int page = 1;
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public int page = 1;
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public int size = 5;
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public int size = 10;
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public int offset = 0;
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public int offset = 0;
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}
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}
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public class SearchResponse
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public class SearchResponse
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@ -319,7 +399,6 @@ public class Library
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public string owner_id;
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public string owner_id;
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public string owner_name;
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public string owner_name;
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public string production_date;
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public string production_date;
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public string suit_image;//»ç¿ë¾ÈÇÔ
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public Texture2D _suit_image = null;
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public Texture2D _suit_image = null;
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public string maker;
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public string maker;
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public string region;
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public string region;
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@ -14,4 +14,24 @@ public class GameManager : DontDestroy<GameManager>
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{
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{
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Application.targetFrameRate = 100;
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Application.targetFrameRate = 100;
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}
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}
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||||||
|
public enum eColor
|
||||||
|
{
|
||||||
|
핑크벚꽃 = 500001,
|
||||||
|
빨강 = 500002,
|
||||||
|
주황 = 500003,
|
||||||
|
노랑 = 500004,
|
||||||
|
연두 = 500005,
|
||||||
|
초록 = 500006,
|
||||||
|
민트 = 500007,
|
||||||
|
하늘 = 500008,
|
||||||
|
파랑 = 500009,
|
||||||
|
보라 = 500010,
|
||||||
|
자주 = 500011,
|
||||||
|
갈색 = 500012,
|
||||||
|
아이보리 = 500013,
|
||||||
|
연회색 = 500014,
|
||||||
|
진회색 = 500015,
|
||||||
|
검정 = 500016,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -40,7 +40,7 @@ public class TopMenuCtrl : MonoBehaviour
|
||||||
fursuit.text = sizeY < 0.5f ? "퍼\n슈\n트\n\n등\n록" : "퍼\n슈\n트";
|
fursuit.text = sizeY < 0.5f ? "퍼\n슈\n트\n\n등\n록" : "퍼\n슈\n트";
|
||||||
sizeY = (sizeY < 1.0f ? sizeY : 1.0f);
|
sizeY = (sizeY < 1.0f ? sizeY : 1.0f);
|
||||||
rectTransform.sizeDelta = new Vector2(282.5f, 242 - (sizeY * 87));
|
rectTransform.sizeDelta = new Vector2(282.5f, 242 - (sizeY * 87));
|
||||||
topButton.anchoredPosition = new Vector2(-50, -100f + (sizeY * 150f));
|
topButton.anchoredPosition = new Vector2(-28, -100f + (sizeY * 129f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void TopButton()
|
public void TopButton()
|
||||||
|
|
|
||||||
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m_EditorClassIdentifier:
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imageBase64:
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suit_name:
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owner_id:
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owner_name:
|
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|
production_date:
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maker:
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region:
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animal_type:
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suit_type:
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suitName: {fileID: 8144517625848204680}
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suitName: {fileID: 8144517625848204680}
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ownerName: {fileID: 2525889181953908848}
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ownerName: {fileID: 2525889181953908848}
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suitImage: {fileID: 3834666193358897927}
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suitImage: {fileID: 3834666193358897927}
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loading: {fileID: 5262172002440681221}
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@ -566,6 +580,81 @@ MonoBehaviour:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 50, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3151196771925636361
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5262172002440681221}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 96ae92151615e4241b2e95873bbc5ede, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &6543022936957413842
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -598,6 +687,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 104449160465615579}
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m_Father: {fileID: 6212042657398888647}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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File diff suppressed because one or more lines are too long
|
|
@ -408,7 +408,7 @@ PlayerSettings:
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m_APIs: 10000000
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m_APIs: 10000000
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m_Automatic: 1
|
m_Automatic: 1
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m_BuildTargetVRSettings: []
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 32
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m_DefaultShaderChunkSizeInMB: 256
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m_DefaultShaderChunkCount: 0
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m_DefaultShaderChunkCount: 0
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openGLRequireES31: 0
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openGLRequireES31: 0
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openGLRequireES31AEP: 0
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openGLRequireES31AEP: 0
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|
|
@ -687,7 +687,7 @@ PlayerSettings:
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webGLMemoryGrowthMode: 2
|
webGLMemoryGrowthMode: 2
|
||||||
webGLMemoryLinearGrowthStep: 16
|
webGLMemoryLinearGrowthStep: 16
|
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webGLMemoryGeometricGrowthStep: 0.2
|
webGLMemoryGeometricGrowthStep: 0.2
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webGLMemoryGeometricGrowthCap: 96
|
webGLMemoryGeometricGrowthCap: 256
|
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webGLPowerPreference: 2
|
webGLPowerPreference: 2
|
||||||
scriptingDefineSymbols:
|
scriptingDefineSymbols:
|
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WebGL: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
|
WebGL: ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
|
||||||
|
|
@ -780,7 +780,13 @@ PlayerSettings:
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XboxOneOverrideIdentityName:
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XboxOneOverrideIdentityName:
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XboxOneOverrideIdentityPublisher:
|
XboxOneOverrideIdentityPublisher:
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vrEditorSettings: {}
|
vrEditorSettings: {}
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cloudServicesEnabled: {}
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cloudServicesEnabled:
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|
Build: 0
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Game Performance: 0
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|
Legacy Analytics: 0
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Purchasing: 0
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UDP: 0
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Unity Ads: 0
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luminIcon:
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luminIcon:
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m_Name:
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m_Name:
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m_ModelFolderPath:
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m_ModelFolderPath:
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@ -797,14 +803,14 @@ PlayerSettings:
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embeddedLinuxEnableGamepadInput: 1
|
embeddedLinuxEnableGamepadInput: 1
|
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hmiLogStartupTiming: 0
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hmiLogStartupTiming: 0
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hmiCpuConfiguration:
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hmiCpuConfiguration:
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apiCompatibilityLevel: 3
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apiCompatibilityLevel: 6
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activeInputHandler: 0
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windowsGamepadBackendHint: 0
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cloudProjectId:
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qualitySettingsNames: []
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projectName:
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organizationId:
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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|
|
||||||
Loading…
Reference in New Issue