필오없는 스크립트 삭제 및 클로즈 베타전 마지막 업데이트

This commit is contained in:
김판돌 2025-03-09 22:20:43 +09:00
parent 1269673cf7
commit 1f24f3ad99
34 changed files with 5444 additions and 1205 deletions

File diff suppressed because it is too large Load Diff

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@ -2,7 +2,6 @@ using BestHTTP;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class Common : MonoBehaviour
{
@ -15,8 +14,6 @@ public class Common : MonoBehaviour
[SerializeField] TMP_Dropdown fSuitStyle;
[SerializeField] TMP_Dropdown fSuitType;
[SerializeField] TMP_Dropdown fRegion;
// TODO 내부 저장 기능 만들기
// TODO 버전 기능 까지 만들어서 버전 체크후 새로 다운받아오게 만들기.
void Start()
{

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@ -1,23 +0,0 @@
using UnityEngine;
using UnityEngine.EventSystems;
using System.IO;
using UnityEngine.UI;
public class DragDrop : MonoBehaviour, IDropHandler
{
private byte[] sendData; // 바이너리 데이터 저장 변수
private string fileName; // 파일 이름 저장
public void OnDrop(PointerEventData eventData)
{
if (eventData.pointerDrag != null)
{
string path = eventData.pointerDrag.GetComponent<Text>().text; // 드래그된 파일의 경로
if (File.Exists(path))
{
sendData = File.ReadAllBytes(path); // 파일을 바이너리 데이터로 저장
fileName = Path.GetFileName(path); // 파일명 저장
Debug.Log($"파일 {fileName} 로드 완료, 크기: {sendData.Length} 바이트");
}
}
}
}

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@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 7a38243e67c9e544289d6cbed9dfc871

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@ -1,8 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DropdownCtrl : MonoBehaviour

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@ -1,17 +1,14 @@
using BestHTTP;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Security.Cryptography;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using static Common;
using static GameManager;
public class FursuitAddCtrl : SingletonMonoBehaviour<FursuitAddCtrl>
{
[SerializeField] Image setImage;
[SerializeField] GameObject[] stepMenus;
[SerializeField] TMP_Text xid;
[SerializeField] TMP_InputField owner;
@ -40,14 +37,38 @@ public class FursuitAddCtrl : SingletonMonoBehaviour<FursuitAddCtrl>
[SerializeField] GameObject infoUI;
[SerializeField] GameObject successUI;
[SerializeField] ScreenMove screenMove;
private byte[] image;
private void OnEnable()
{
WebGl.Instance.isOn = true;
image = null;
setImage.gameObject.SetActive(false);
UIReset();
xid.text = GameManager.Instance.xid;
sXid.text = GameManager.Instance.xid;
owner.text = GameManager.Instance.xname;
sOwner.text = GameManager.Instance.xname;
}
private void OnDisable()
{
WebGl.Instance.isOn = false;
}
public void SetImage(byte[] image)
{
this.image = image;
Texture2D texture = new Texture2D(2, 2);
if (texture.LoadImage(image))
{
setImage.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
setImage.gameObject.SetActive(true);
}
else
{
Debug.LogError("이미지 로드 실패!");
}
}
private void UIReset()
{
@ -81,44 +102,44 @@ public class FursuitAddCtrl : SingletonMonoBehaviour<FursuitAddCtrl>
{
if (xid.text == string.Empty)
{
Debug.Log("로그인 안됨");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotLogin);
return;
}
if (owner.text == string.Empty)
{
Debug.Log("오너 정보 없음");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotOwner);
return;
}
if (characterName.text == string.Empty)
{
Debug.Log("케릭터 이름 없음");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotName);
return;
}
if (animalType.value == 0)
{
Debug.Log("동물 정보 없음");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotAnimalType);
return;
}
if (suitType.value == 0)
{
Debug.Log("슈트 타입 정보 없음");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotSuitType);
return;
}
if (suitStyle.value == 0)
{
Debug.Log("슈트스타일 정보 없음");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotSuitStyle);
return;
}
if (region.value == 0)
{
Debug.Log("국가 정보 없음");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotRegion);
return;
}
DateTime date;
if (!DateTimeCheck(productionDate.text, out date))
{
Debug.Log("날자 정보 잘못됨");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotProductionDate);
return;
}
sXid.text = xid.text;
@ -134,7 +155,11 @@ public class FursuitAddCtrl : SingletonMonoBehaviour<FursuitAddCtrl>
{
sColors[n].SetActive(colors[n].isOn);
}
if (image == null)
{
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotImageSet);
return;
}
infoUI.SetActive(false);
successUI.SetActive(true);
}
@ -154,24 +179,23 @@ public class FursuitAddCtrl : SingletonMonoBehaviour<FursuitAddCtrl>
regSuitInfo.suitRegion = GameManager.Instance.region[region.value - 1].code_id;
regSuitInfo.suitMaker = makerName.text;
regSuitInfo.colorList = new List<string>();
regSuitInfo.suitImg = image;
regSuitInfo.userInfo = introeuce.text;
regSuitInfo.productionDate = productionDate.text;
for (int n = 0; n < colors.Length; n++)
{
if (colors[n].isOn)
{
eColor color = eColor. + n;
GameManager.eColor color = GameManager.eColor. + n;
regSuitInfo.colorList.Add(((int)color).ToString());
}
}
regSuitInfo.id = xid.text;
Debug.Log(JsonConvert.SerializeObject(regSuitInfo));
//HTTPRequest httpFursuitAdd = NetworkManager.Instance.CreateRequest<object>("register/regFursuiterInfo", new object(), (data) =>
//{
// GameManager.Instance.infoPageUI.Set(InfoMessage.FursuitAdd, () => { screenMove.SearchView(); });
//}, null, HTTPMethods.Post);
//httpFursuitAdd.Send();
GameManager.Instance.infoPageUI.Set(InfoMessage.FursuitAdd, () => { screenMove.SearchView(); });
HTTPRequest httpFursuitAdd = NetworkManager.Instance.CreateRequest<object>("register/regFursuiterInfo", regSuitInfo, (data) =>
{
GameManager.Instance.infoPageUI.Set(InfoMessage.FursuitAdd, () => { screenMove.SearchView(); });
}, null, HTTPMethods.Post);
httpFursuitAdd.Send();
}
public class RegSuitInfo
@ -184,8 +208,9 @@ public class FursuitAddCtrl : SingletonMonoBehaviour<FursuitAddCtrl>
public string suitRegion;
public string suitMaker;
public List<string> colorList;
//public MultipartFile suitImg;
public byte[] suitImg;
public string id;
public string userInfo;
public string productionDate;
}
}

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@ -1,15 +1,31 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class InfoPageCtrl : MonoBehaviour
{
[SerializeField] TMP_Text message;
[SerializeField] Image outLine;
[SerializeField] Image button;
[SerializeField] Color success;
[SerializeField] Color fail;
private Action action;
public void Set(string message, Action action = null)
{
outLine.color = success;
button.color = success;
this.message.text = message;
this.action = action;
gameObject.SetActive(true);
}
public void SetError(string message, Action action = null)
{
outLine.color = fail;
button.color = fail;
this.message.text = message;
this.action = action;
gameObject.SetActive(true);

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@ -17,6 +17,11 @@ public class ItemPrefab : MonoBehaviour, System.IEquatable<ItemPrefab>
this._library = library;
suitName.text = library.suit_name;
ownerName.text = library.owner_name;
if(library._suit_image == null)
{
loading.SetActive(true);
suitImage.texture = null;
}
}
private void Update()

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@ -7,6 +7,7 @@ public class ModalCtrl : MonoBehaviour
[SerializeField] RectTransform imageMask;
[SerializeField] RawImage suitImage;
[SerializeField] TMP_Text suitName;
[SerializeField] TMP_Text userInfo;
[SerializeField] TMP_Text ownerName;
[SerializeField] TMP_Text suitMaker;
[SerializeField] TMP_Text debutDate;
@ -38,10 +39,19 @@ public class ModalCtrl : MonoBehaviour
Vector2 newSize = new Vector2(rect.sizeDelta.x / size, rect.sizeDelta.y / size);
rect.sizeDelta = newSize;
suitName.text = library.suit_name;
userInfo.text = library.user_info;
ownerName.text = library.owner_name;
suitMaker.text = library.maker;
debutDate.text = library.production_date;
animalType.text = library.animal_type;
suitStyle.text = library.suit_style;
for(int n = 0; n < colors.Length; n++)
{
colors[n].SetActive(false);
}
for (int n = 0; n < library.suit_color.Count; n++)
{
colors[int.Parse(library.suit_color[n]) - (int)GameManager.eColor.ÇÎÅ©º¢²É].SetActive(true);
}
}
}

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@ -1,8 +1,5 @@
using BestHTTP;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using static Common;
public class ScreenMove : MonoBehaviour
{

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@ -8,7 +8,7 @@ using System.Threading.Tasks;
using System.Linq;
using System;
using BestHTTP;
using Unity.VisualScripting;
using System.Runtime.CompilerServices;
public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
{
@ -188,6 +188,32 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
isBefore = false;
}
List<string> selectColor = new List<string>();
for (int n = 0; n < colors.Length; n++) {
if (colors[n].isOn)
{
selectColor.Add((n + (int)GameManager.eColor.ÇÎÅ©º¢²É).ToString());
}
}
if(selectColor.Count != request.colorList.Count)
{
request.colorList = selectColor;
isBefore = false;
}
else
{
for(int n = 0; n < selectColor.Count; n++)
{
if (selectColor[n] != request.colorList[n])
{
request.colorList = selectColor;
isBefore = false;
break;
}
}
}
//첫 검색이거나 이전과 검색결과가 같지 않으면 검색진행
if (!isBefore || !listTop.activeSelf)
{
@ -215,10 +241,7 @@ public class SearchCtrl : SingletonMonoBehaviour<SearchCtrl>
var tcs = new TaskCompletionSource<bool>();
HTTPRequest searchRequest = NetworkManager.Instance.CreateRequest<SearchResponse>(
"library/select/suiters",
request,
(data) =>
HTTPRequest searchRequest = NetworkManager.Instance.CreateRequest<SearchResponse>("library/select/suiters", request, (data) =>
{
for (int n = 0; n < data.data.Count; n++)
{
@ -396,6 +419,7 @@ public class Library
{
public string imageBase64;
public string suit_name;
public string user_info;
public string owner_id;
public string owner_name;
public string production_date;

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@ -1,6 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections.Generic;
public class GameObjectPool<T> where T : class
{

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@ -1,6 +1,30 @@
public static class InfoMessage
{
//public static readonly string FursuitAdd = "등록신청이 완료되었습니다!\n<size=66%>주말 / 공휴일 제외 3일 이내로 등록 예정으로 추가 문의는 @fursuit_library로 문의바랍니다.</size>";
public static readonly string FursuitAdd = "등록신청이 완료되었습니다!\n<size=66%>현재 기능 테스트 중입니다. 해당기능은 정식 오픈 후 이용하실 수 있습니다.\n(정식 오픈일시 4월1일)</size>";
public static readonly string FursuitAdd = "등록신청이 완료되었습니다!\n<size=66%>주말 / 공휴일 제외 3일 이내로 등록 예정으로 추가 문의는 @fursuit_library로 문의바랍니다.</size>";
//Error
public static readonly string NotLogin = "문제 발생!\n<size=66%>트위터 로그인이 되어있지 않습니다.\n@fursuit_library로 문의바랍니다.</size>";
public static readonly string NotOwner = "확인해 주세요\n<size=66%>오너 정보가 없습니다.</size>";
public static readonly string NotName = "확인해 주세요\n<size=66%>케릭터 이름을 등록하지 않으셨습니다</size>";
public static readonly string NotAnimalType = "확인해 주세요\n<size=66%>동물 종을 선택하지 않으셨습니다. \n만약 리스트에 없을경우 @fursuit_library로 문의바랍니다.</size>";
public static readonly string NotSuitType = "확인해 주세요\n<size=66%>슈트 타입정보가 없습니다.</size>";
public static readonly string NotSuitStyle = "확인해 주세요\n<size=66%>슈트 스타일정보가 없습니다.</size>";
public static readonly string NotRegion = "확인해 주세요\n<size=66%>활동 국가 정보가 없습니다.</size>";
public static readonly string NotProductionDate = "확인해 주세요\n<size=66%>활동 시작일 정보가 잘못되었습니다.\n예)2025-04-01</size>";
public static readonly string NotImage = "확인해 주세요\n<size=66%>이미지 파일이 아닙니다.</size>";
public static readonly string NotImageType = "확인해 주세요\n<size=66%>잘못된 이미지 타입입니다.\n현재 jpg, jpeg, png만 지원하고 있습니다.\n추가 지원문의는 @fursuit_library로 문의바랍니다.</size>";
public static readonly string NotImageSet = "확인해 주세요\n<size=66%>이미지를 등록해 주세요.</size>";
public static readonly string NotImageSize = "확인해 주세요\n<size=66%>등록 가능한 이미지 최대 크기는 10MB입니다.</size>";
//ErrorCode
//잘못된 압축 형식 Base64가 아닌경우 발생
public static readonly string SystemError00001 = "문제 발생!\n<size=66%>아래 코드를 @fursuit_library로 문의해주세요\nE00001</size>";
//json 처리 오류
public static readonly string SystemError00002 = "문제 발생!\n<size=66%>아래 코드를 @fursuit_library로 문의해주세요\nE00002</size>";
}

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@ -2,6 +2,7 @@ using UnityEngine;
using BestHTTP;
using System;
using Newtonsoft.Json;
using BestHTTP.JSON;
public class NetworkManager : SingletonMonoBehaviour<NetworkManager>
@ -59,7 +60,7 @@ public class NetworkManager : SingletonMonoBehaviour<NetworkManager>
/// <returns></returns>
public HTTPRequest CreateImageRequest(string api, object serializeData, Action<Texture2D> onSuccess, Action<Texture2D> onFail = null, HTTPMethods methods = HTTPMethods.Post)
{
string url = $"{baseUrl}{api}".Replace("\\p{Z}", String.Empty);
string url = $"{_baseUrl}/{_baseEndpoint}/{api}".Replace("\\p{Z}", String.Empty);
var httpRquest = new HTTPRequest(new Uri(url) //url 넣기
, methods //동작 방식 넣기
, (request, response) => {

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@ -1,6 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T>
{

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@ -1,45 +1,72 @@
using Newtonsoft.Json;
using System.Collections.Generic;
using System;
using UnityEngine;
using System.Runtime.InteropServices;
public class WebGl : MonoBehaviour
public class WebGl : SingletonMonoBehaviour<WebGl>
{
public bool isOn = false;
public byte[] image { get { return _images; } }
byte[] _images;
public void GetDragAndDrop(string base64Json)
{
try
if (!isOn)
return;
try
{
Debug.Log("JSON 데이터 수신 완료");
// JSON 문자열을 리스트로 변환
List<string> base64List = JsonConvert.DeserializeObject<List<string>>(base64Json);
if (base64List == null || base64List.Count == 0)
base64Json = base64Json.Replace("[\"", "").Replace("\"]", "");
string[] data = base64Json.Split(',');
data[0] = data[0].Replace("data:", "");
data[0] = data[0].Replace("/", ";");
string[] info = data[0].Split(";");
if (info[0] != "image")
{
Debug.LogError("Base64 리스트가 비어 있습니다.");
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotImage);
return;
}
// 첫 번째 이미지를 _images에 저장 (여러 개 저장하려면 List<byte[]> 사용)
_images = Convert.FromBase64String(base64List[0]);
if (!(info[1] == "png" || info[1] == "jpg" || info[1] == "jpeg"))
{
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotImageType);
return;
}
Debug.Log("이미지 변환 완료, 크기: " + _images.Length + " 바이트");
if (info[2] != "base64")
{
GameManager.Instance.infoPageUI.SetError(InfoMessage.SystemError00001);
return;
}
_images = DecodeBase64(data[1]);
double fileSizeInMB = _images.Length / (1024.0 * 1024.0);
if (fileSizeInMB > 10.0d)
{
GameManager.Instance.infoPageUI.SetError(InfoMessage.NotImageSize);
Debug.Log($"파일 크기: {fileSizeInMB:F2} MB");
return;
}
FursuitAddCtrl.Instance.SetImage(image);
}
catch (Exception e)
{
Debug.LogError("JSON 처리 중 오류 발생: " + e.Message);
GameManager.Instance.infoPageUI.SetError(InfoMessage.SystemError00002);
}
}
[DllImport("__Internal")]
private static extern void GetImageDataJS(byte[] array, int length);
public void ReceiveImageData(byte[] data)
public byte[] DecodeBase64(string base64String)
{
Debug.Log("시작");
_images = data;
Debug.Log($"이미지 데이터 수신 완료: {_images.Length} 바이트");
try
{
// Base64 문자열을 byte[]로 디코딩
byte[] byteArray = Convert.FromBase64String(base64String);
return byteArray;
}
catch (FormatException ex)
{
// 잘못된 Base64 문자열 처리
Console.WriteLine("Base64 디코딩 실패: " + ex.Message);
return null;
}
}
}
}

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@ -1,17 +0,0 @@
using BestHTTP;
using System.Collections.Generic;
using UnityEngine;
using static Common;
public class Test : MonoBehaviour
{
[ContextMenu("test")]
public void test()
{
Application.OpenURL("https://tomcattest.pandoli365.com/oauth2/authorization/twitter");
//HTTPRequest httpRegion = NetworkManager.Instance.CreateRequest<object>("register/sessiontest", new object(), (data) =>
//{
//}, null, HTTPMethods.Post);
//httpRegion.Send();
}
}

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@ -1,2 +0,0 @@
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@ -147,7 +147,8 @@ TextureImporter:
secondaryTextures: []
spriteCustomMetadata:
entries: []
nameFileIdTable: {}
nameFileIdTable:
Dropdown_Input_0: -2301733007492010490
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:

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@ -10,7 +10,6 @@ namespace TMPro.Examples
public class TMP_TextInfoDebugTool : MonoBehaviour
{
// Since this script is used for debugging, we exclude it from builds.
// TODO: Rework this script to make it into an editor utility.
#if UNITY_EDITOR
public bool ShowCharacters;
public bool ShowWords;