
using static Common;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : DontDestroy<GameManager>
{
    public List<CommonData> animalTypes;
    public List<CommonData> suitStyle;
    public List<CommonData> suitType;
    public List<CommonData> region;

    protected override void OnAwake()
    {
        Application.targetFrameRate = 100;
    }
}
